Here’s a snippet of code for using Unity’s Application.CaptureScreenshot to get in-game screenshots.
The screenshot is taken from the main camera in the screen, so this method may not be suitable when you want a screenshot from another camera’s view. In that case, RenderTexture() and creating a Texture2D is much more flexible. Click here for a good resource on render texture screenshots.
The screenshot is taken from the main camera in the screen, so this method may not be suitable when you want a screenshot from another camera’s view. In that case, RenderTexture() and creating a Texture2D is much more flexible. Click here for a good resource on render texture screenshots.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | using UnityEngine; using System.Collections; public class Screenshot : MonoBehaviour { public int superSize = 1; //size multiplier (eg 2 is x2 bigger) private bool takeHiResShot = false; public Camera cam; public void TakeHiResShot() { takeHiResShot = true; } void LateUpdate() { takeHiResShot |= Input.GtKeyDown("a"); if(takeHiResShot) { Application.CaptureScreenshot("Screenshot.png", superSize); takeHiResShot = false; } } } |
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