Here’s a little snippet of code for reading text files in Unity using C#.
The read file is displayed on a supplied Text canvas element.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | public class ReadingCSV: MonoBehaviour { public TextAsset csvFile; public Text contentArea; private char lineSeparater = '\n'; private List<string> wordContainer; //Read data from CSV file // you can alter this to read files that have multiple fields per // line using a nested loop and a field deliminator private void readData() { string[] records = csv.text.Split(lineSeparater); foreach(string record in records) { contentArea.text += record + "\t"; wordContainer.Add(record); } } } |
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